![]() Hold down jump, and you'll use whatever superpower your hero is capable of. Many characters have the ability to fly, super jump, or swing from web to web, and Disney Infinity 2.0 maps all of these powers to the same button. But that's a minor complaint compared to how Disney Infinity 2.0 handles jumping. Trying to point your car in a straight line is an exercise in futility due to the fact that vehicles handle like they're driving on a surface made of butter. Movement in general isn't much fun either, as Disney Infinity 2.0's controls suffer from having to simultaneously accommodate so many types of play. In fact, it's so big that-unless you're using a character who can fly-you spend most of your time trying to find a vehicle so you can slowly drive your way to each objective marker. The included Avengers Playset is three times larger, but just as empty and just as bland. In the original, The Incredibles Playset was a barren wasteland filled with nothing but fetch and "defeat X enemies" quests. While many improvements have been made in 2.0, the core experience remains the same-including its awkward combat, boring, repetitive quests, and obtuse controls. Still, all of the tools to make some impressive looking worlds and fully-featured games are here-even if the controls for actually playing them aren't quite up to snuff. But actually building those levels is still a time-consuming, convoluted mess, with so many different tutorials, item categories, and button combinations required to even get a handle on the basics. Speaking of, the Toy Box in 2.0 lets you create interiors and join Toy Box levels together to create even bigger worlds, making for a much deeper creative experience than before. Still, at least the starting line of your race track isn't held hostage by pure luck. It's not perfect items are dispersed on huge grids, and must be unlocked in sequential order, which creates a seemingly arbitrary gating system. Simply head to the Toy Store (an in-game place where you obtain new items), and choose the item you want. In regards to the Toy Box (a mode that lets you flex your creative muscle and build your own worlds), you won't have to play roulette to randomly unlock the items you need to build semi-functional levels and games like you did in the original Disney Infinity. Instead of dealing with multiple types of currency for individual item unlocks, everything is earned by spending the blue sparks you collect from fallen enemies and hidden capsules. It also makes a whole slew of welcome changes and additions to Disney Infinity. ![]() It's not an ideal solution, but it makes things feel less limiting than they were in the first game. Collect them all, and you unlock the ability to let the Hulk run free in Spider-Man's Playset, or Rocket Racoon in the Avengers Playset. Cross-over tokens are strewn about each Playset. Disney Infinity 2.0 is a little more lenient, if only just. Nope, cross-overs were strictly relegated to the open Toy Box mode. In the first Disney Infinity, you couldn't make, say, Jack Sparrow run around Monsters University and pelt people with paintball guns. ![]()
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