![]() ![]() I think it's a bit of a misunderstanding. Something I read, and I wanted to confirm with you, is there a survey within the game for fans, which will help determine the future of the franchise? It never happened, but she's definitely cool enough and strong enough character. We thought we could have a Lady spin-off. Yeah, as a matter of fact we considered that after making Devil May Cry 3. Is Lady a character that you think that is strong enough to support her own game, maybe, in some stage? The fact that something that is something totally new to existing players is really fun.īy clicking 'enter', you agree to GameSpot's We worked really hard on her and I'm really pleased with the way she came out. To put a long range character into DMC and to take on the challenge of making that work was clearly something very different from what we've done before. It's a real discovery I made myself when we created her. Now that Devil May Cry 4: Special Edition is complete, do you have a favorite character that stands out for you of the five that are in the game? ![]() But if you play Lady, for example, that's when the bosses become Lady compatible bosses so to speak. ![]() So if you're playing as Dante, you'll get the same boss fight experience you had in the original game. However, these changes are per character. The only thing we changed was some of the bosses in order to accommodate Lady and Trish's different play styles so they don't get caught in an attack exploit due to the new gameplay that wasn't anticipated during original development. Rather than changing the game's level design, we put our effort towards designing Lady and Trish to be gameplay experiences that are different from Dante, Nero, and Virgil. Though, the toughest part of adding them was having less time than we anticipated we would have to do more work, but we got there in the end.ĭid Lady and Trish necessitate any sort of tweaks or changes to the original gameplay in terms of level design or balance to be able to put them in? Then we looked at it and thought, "Maybe people don't want that." Even though we were already part way through the project, we already accounted time for making costume diversions of Lady and Trish, so we decided to go the the extra mile and add them in as full-fledged characters with their own unique move-sets. That was there right from the start, but we were originally planning on having Lady and Trish be alternate re-skins of Dante, Nero, and Vergil. Itsuno: We always planned to have Virgil added to the game because he was in the special edition of Devil May Cry 3. What were some of the challenges introducing three new characters into Devil May Cry: Special Edition? If anything, the game's existence is more of a message to fans that the main series is far from over. But what was most intriguing out of all of this in our conversation was how the sales of Devil May Cry 4: Special Edition will not determine the future of the series. The following discussion contains a variety of topics, including the challenges of adding new characters into Devil May Cry 4, his thoughts on DMC: Devil May Cry, and some of Itsuno's hopes for the series moving forward. I got the chance to speak to Itsuno during E3 last week. With Devil May Cry 4: Special Edition out now, the creator has finally returned to the series once more. Having served as director for Devil May Cry 2, 3, and 4, the developer has been with Dante, the son of Sparda, for a long time. ![]() Hideaki Itsuno is a seasoned veteran of the Devil May Cry series. ![]()
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